Featured project
Adaptive Music System
Unity + Wwise
Watch demoAUDIO DESIGN
Creating immersive game audio through implementation, adaptive music, procedural systems, and middleware.
Featured project
Unity + Wwise
Watch demoNext up
Work in progress...
Dynamic music system using Wwise States and Unity integration. Exploration and combat layers transition seamlessly without restarting playback.
Complete audio workflow from asset creation to implementation, including soundbanks, events, and version control.
More systems in development...
Hi, I'm Vincent Lévêque.
Sound designer specializing in interactive audio systems for games, with a focus on Wwise implementation,
adaptive music, and gameplay-driven sound design.
I enjoy designing immersive soundscapes and implementing adaptive audio systems using Wwise and Unity.
My work combines creative sound design with programming, allowing me to build audio systems that react dynamically to gameplay.
Full resume available as PDF:
Download CVLooking for a sound designer, audio implementer, or technical audio specialist? Whether you're developing an indie title or working within an established studio, I'd be happy to discuss how I can contribute to your project.
Looking for a sound designer, composer, or technical audio specialist for your game? Feel free to reach out using the form below.