Available

AUDIO DESIGN

Interactive
Sound Systems
for Games

Creating immersive game audio through implementation, adaptive music, procedural systems, and middleware.

Vincent Lévêque at a recording studio
Interactive Audio Wwise · Unity

Selected Projects

Next up

More Coming Soon

Work in progress...

Interactive Audio Systems

Adaptive Music

Dynamic music system using Wwise States and Unity integration. Exploration and combat layers transition seamlessly without restarting playback.

Wwise Unity Interactive Music

Audio Pipeline

Complete audio workflow from asset creation to implementation, including soundbanks, events, and version control.

Wwise Git Unity
?

WIP

More systems in development...

Learning

About

Bio

Hi, I'm Vincent Lévêque.

Sound designer specializing in interactive audio systems for games, with a focus on Wwise implementation, adaptive music, and gameplay-driven sound design. I enjoy designing immersive soundscapes and implementing adaptive audio systems using Wwise and Unity.

My work combines creative sound design with programming, allowing me to build audio systems that react dynamically to gameplay.

Full resume available as PDF:

Download CV

Skills

  • Sound Design
  • Audio Implementation
  • Wwise
  • Unity
  • C#
  • FL Studio
  • Git

Education

  • Bachelor's in Composition & Music for Visual Media Microprogram in choral practice
  • Wwise Fundamentals Certified End User Certificate
  • Wwise Interactive Music Certified End User Certificate

Contact

Available for Freelance & Full-Time Opportunities

Looking for a sound designer, audio implementer, or technical audio specialist? Whether you're developing an indie title or working within an established studio, I'd be happy to discuss how I can contribute to your project.

Current Status

  • Open for freelance projects
  • Open to full-time opportunities
  • Remote or relocation

Let's Work Together

Looking for a sound designer, composer, or technical audio specialist for your game? Feel free to reach out using the form below.