Welcome to my website — this is where I showcase everything related to my music.
I mainly compose for video games: exploration, battles, and cinematics.
My specialty lies in this field, though I also create music for other types of projects.
Use the icons on the left to explore the other sections.
There's also a track that you can play in the bottom-right corner if you'd like to listen.
Thank you for visiting.
Here you'll find a selection of my compositions.
Most of my work blends electronic textures with orchestral instruments —
ranging from ambient exploration tracks to intense boss themes.
Each piece represents a different atmosphere or story, so feel free to listen through the playlist or explore by category.
Press play, and visualize what the track might sound like in a game.
■ open music folder ■
⬗ Tonality: C Dorian
⬗ Tempo: ♩. = 75
⬗ Time Signature: 6/8
⬗ Description: A title screen composed as an hommage to Halo's OST. A sense of quiet hope lingers throughout the piece with swelling strings and melancholic piano.
⬗ Tonality: D Minor
⬗ Tempo: ♩ = 217
⬗ Time Signature: 4/4
⬗ Description: Intense and fast paced, I wanted to illustrate a battle in
which the hero is overwhelmed but also determined to fight. There's a
full symphonic orchestra alongside some electric guitars for extra energy.
⬗ Tonality: E Lydian
⬗ Tempo: ♩ = 140
⬗ Time Signature: 3/4
⬗ Description: A real orchestra recorded this short loop during my time in
college. The music paints a lush but mysterious meadow in which many secrets are to be uncovered.
⬗ Tonality: A♭ Major
⬗ Tempo: ♩ = 63
⬗ Time Signature: 4/4
⬗ Description: I imagined what a peaceful village in a JRPG from the 90's on the SNES would sound like.
The french horn soundfont really helps capturing a feeling of safety and warmth.
⬗ Tonality: D Minor
⬗ Tempo: ♩ = 70~80
⬗ Time Signature: 3/4
⬗ Description: A theme meant to represent a tragic character whose faith remains unwavering despite many tribulations.
⬗ Tonality: B Dorian
⬗ Tempo: ♩ = 100
⬗ Time Signature: 3/4
⬗ Description: Inspired by Final Fantasy XIII's OST, I used very deliberate
chord voicings and unconventional harmonies to convey the depth of this
sorrowful yet soft unnamed character.
⬗ Tonality: E Minor/B♭ Minor
⬗ Tempo: ♩ = 185
⬗ Time Signature: 4/4
⬗ Description: I won't hide my love for Thunder Force nor the Genesis
soundchip in this song. I restricted myself to the hardware's limits:
8 monophonic channels — that's it.
⬗ Tonality: E♭ Phrygian
⬗ Tempo: ♩ = 76
⬗ Time Signature: 4/4
⬗ Description: Giant buildings and a decaying technological world are
unveiled in this song. Many glitches, harsh synths and a distorted
guitar convey a bleak future.
⬗ Tonality: A Minor
⬗ Tempo: ♩ = 125
⬗ Time Signature: 4/4
⬗ Description: A futuristic-sounding song composed specifically for this web page!
There's a time mix: 90's pads and samples with modern effects. It's more focused on texture and
section changes to keep interest whilst not disturbing navigation.
This is what i've done so far, click on the icons to learn more.
Collaboration with: oni-on
This hypertrance track is a good representation of my own personal style and tastes as an artist.
A drum & Bass single (go watch Texhnolyze if you haven't already).
An atmospheric DnB EP with some experimental elements.
Recorded with the help of Truman. A bittersweet piece heavily relying on plucked strings.
Old dreams fade with time; they contort themselves in unrecognizable fragments. Yet, the warmth of their dying embers can still be felt.
A concept of a 3D space adventure game, with wacky sounds and unconventional timbres. Cover art by Santiago Diaz.
This track produced as the last work for my college class on electroacoustic music.
This was a project where each student would take a work from Yves Harnois' digital paintings portfolio,
and produce music to go alongside the abstract painting.
This is a retro survival horror game made for the SCREAM JAM 2023 game jam. I used the Game Boy's limited sounds to paint an oppressive sci-fi horror soundscape. Feel free to check out and play Leviathan's Cry on itch.io!
An orchetral arrangement I made alongside Alexandra Maison for the Orchestre Checkpoint's first concert in Sherbrooke.
A song I wrote telling a space rover's journey through the solar system in search of someone to sing to.
Winner of the Choral Composition Contest for the Chœur de chambre du Québec, 2024.
Want to be here?
Click the contact button and send me a message!
name: vincent lévêque · islander0
location: saint-pierre & miquelon (utc-3)
I'm a composer and sound designer based in
Saint-Pierre and Miquelon focused on creating music
evoking acoustic and electronic soundscapes.
Since I grew up with video games, I've always
wanted to create the music that brings them to life.
My influences range from orchestral to electronic music. I aim to bring atmosphere, clarity,
and personal care to every project.
This website is an extension of myself; this is where my sounds, ideas, and future collaborations exist.
Interested in working together, or just want to say hello?
You can reach me directly through the form below, or via email and social media links on this page.
© Vincent Lévêque
Licensed under CC BY-NC. (v1.1.3)